Books
Affinity Online: How Connection and Shared Interest Fuel Learning. NYU Press, Connect Youth and Digital Futures series. December 2018. Ito, M., Martin, C., Cody Pfister, R., Rafalow, M. H., Salen, K., Wortman, A.
Quest to Learn: Growing the School for Digital Kids. Katie Salen, Robert Torres, Arana Shapiro, Rebecca Rufo-Tepper, Loretta Wolozin. MIT Press. September 2010.
The Ecology of Games. Connecting Youth, Games and Learning. Katie Salen, editor. MIT Press. November 2007.
The Game Design Reader: A Rules of Play Anthology. Katie Salen and Eric Zimmerman. MIT Press. November 2005.
Rules of Play: Game Design Fundamentals. Katie Salen and Eric Zimmerman. MIT Press. October 2003.
Articles and chapters
"Online Affinity Networks as Contexts for Connected Learning,” The Cambridge Handbook of Motivation and Learning. K. Ann Renninger and Suzanne E. Hidi, editors. Cambridge University Press, 2019, p. 291-311. Ito, M., Martin, C., Rafalow, M., Salen Tekinbaş, K., Wortman, A., Cody Pfister, R.
"Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games." Slovak, Petr & Salen, Katie & Ta, Stephanie & Fitzpatrick, Geraldine. (2018). CHI.
“Quest to Learn: Play and the Design of Learning. S. Ferhman, Editor. Schools of Tomorrow. Matthes & Seitz, Berlin, 2019, p. 85-89.
“Designing a Place Called School,” in Transforming Design Matters. She Ji: The Journal of Design, Economics, and Innovation. Carlos Teixiera, Guest Editor. Tongji University Press. Volume 3, Issue 1, August 2017.
“Game Development.” In Debugging Game History: A Critical Lexicon. Edited by Henry Lowood and Raiford Guins. Cambridge, MA: MIT Press, 2016.
“Game-like Learning: Leveraging the Qualities of Game Design and Play.” Postsecondary Play: The Role of Games and Social Media in Higher Education. Edited by William G. Tierney, Zoë B. Corwin, Tracy Fullerton, and Gisele Ragusa. Baltimore, Maryland: Johns Hopkins University Press, 2014.
“Game Design.” Design Dictionary (Wörterbuch Design). Michael Erlhoff and Tim Marshall, eds., Birkhäuser Verlag, 2008. Pages 190-214.
“Gaming Literacies: What Kids Learn Through Design.” Educational Gaming, a Special Edition for Journal of Educational Multimedia and Hypermedia (JEMH), 2007.
“Tetris.” Space, Time, and Play. Computer Games, Architecture and Urbanism: the Next Level. Friedrich von Borries, Steffen P. Walz, Matthias Böttger, eds., Birkhäuser Basel, 2007.
“They Must First Be Imagined.” Game Set and Match II. On Computer Games, Advanced Geometries and “Digital Technologies. Kas Oosterhuis and Lukas Feireiss (ed.) Episode Publishers, March 2006.
“Game Design and Meaningful Play.” Co-authored with Eric Zimmerman. Handbook of Computer Game Studies. Joost Raessens and Jeffrey Goldstein (ed.). MIT Press, October 2005.
Whitepaper
“Moving Games Forward. Obstacles, Opportunities and Openness.” Co-authored with Eric Klopfer, Scot Osterweil, and Alex Chisholm. Hewlett Foundation funded. Fall 2008.
“Afraid to roam: The unlevel playing field of Pokémon Go,” in Mobile Media & Communication. Larissa Hjorth, editor. Sage Journals. December 2016.
“Pokéwalkers, Mafia Dons, and Machinima: Play Mobile for Me.” Second Nature: International Journal Of Creative Media, issue 1. 2009.
“Arrested Development: Why Machinima Can’t (or Shouldn’t) Grow Up.” The Machinima Reader, Henry Lowood and Michael Nitsche, eds. MIT Press, 2009.
“The Art of Machinima.” Future Cinema exhibition catalog. ZKM New Media Institute. Karlsruhe, Germany. October, 2002.
Book
Designing Audiences. Katie Salen, Ze Frank, Stefan Bucher, Eric Rodenbeck. Fresh Dialogue 8 / New Voices in Graphic Design. Princeton Architectural Press. May 2008.
Research reports
The Connected Learning Research Network: Reflections on a decade of engaged scholarship. Irvine, CA: Connected Learning Alliance. Ito, M., Arum, R., Conley, D., Guttiérez, K., Kirshner, B., Livingstone, S., ... Watkins, S.C. (2020).
“Welcome to Sackboy Planet: Connected Learning Among LittleBigPlanet 2 Players.” By Matthew H. Rafalow, Katie Salen Tekinbaş. Connected Learning Research Network series, 2014.
“Crafting the Metagame: Connected Learning in the Starcraft II Community.” By Yong Ming Kow and Katie Salen Tekinbaş. Connected Learning Research Network series, 2014.
“Connected Learning: An Agenda for Research and Design.” By Mizuko Ito, Kris Gutierrez, Sonia Livingstone, Bill Penuel, Jean Rhodes, Katie Salen, Juliet Schor, Julian Sefton-Green, and S. Craig Watkins. Digital Media and Learning Research Hub, 1 edition , January 14, 2013.
“Fostering Learning in the Networked World: Challenges and Opportunities for Cyberlearning.” NSF Taskforce on Cyberlearning. National Science Foundation, Christine Borgman, chair. Summer 2008.
Books
Interconnections, MIT Press 2014.
Gaming the System. Designing with Gamestar Mechanic. Katie Salen Tekinbaş, Melissa Gresalfi, Kylie Peppler and Rafi Santo. MIT Press; Cambridge, 2014.
Short Circuits. Crafting e-Puppets with DIY Electronics. Kylie Peppler, Melissa Gresalfi, Katie Salen Tekinbaş and Rafi Santo. MIT Press; Cambridge, 2014.
Soft Circuits. Crafting e-Fashion with DIY Electronics. Kylie Peppler, Melissa Gresalfi, Katie Salen Tekinbaş and Rafi Santo. MIT Press; Cambridge, 2014.
Script Changers. Digital Storytelling with Scratch. Kylie Peppler, Rafi Santo, Melissa Gresalfi and Katie Salen Tekinbaş. MIT Press; Cambridge, 2014.
Books In Press
Affinity Online: How Connection and Shared Interest Fuel Learning. Mizuko Ito, Crystle Martin, Rachel Cody, Matthew Rafalow, Katie Salen Tekinbas, Amanda Wortman. NYU Press, anticipated fall 2018.
Blog posts, Connected Parenting
"Can Minecraft Help Raise A Generation of Good Gamers?" Connected Parenting, March 12, 2018.
“10 Life Skills Parents Can Nurture through Minecraft.” Connected Parenting, September 16, 2017.
“Are All Minecraft YouTube Videos a Waste of Time?” Connected Parenting, July 28, 2017.
“5 Ways Online Tech Camp Can Boost Your Child’s Summer Learning.” Connected Parenting, April 10, 2017.
“Top 10 Kid-Friendly Minecraft Mods for Powering Learning.” Connected Parenting, March 21, 2017.
“10 Best Minecraft Servers for Kids and Why.” Connected Parenting, January 18, 2017.
“The Secret of Well-Rounded Kids. Playing Games with Friends!” Connected Parenting, December 23, 2016.
“Connected Parenting for a Connected World.” Connected Parenting, December 1, 2016.